![]() Some characters don’t even have battles on their paths, instead just showing you a few scenes before declaring their path finished and awarding you completion rewards. Each of these is presented with some nicely illustrated artwork and voiced dialogue, though does come across as being ultimately rather cheap. Arcade is self-explanatory, but it’s the other two modes that are most interesting and easily the biggest drawcard for those wanting to get some action by themselves.Ĭhronicles of Souls works similarly to Street Fighter V’s single player content, offering an overarching story to play through as well as individual character vignettes too. Soulcalibur VI comes with three dedicated modes for solo players: Libra of Soul, Chronicle of Souls and the typical Arcade mode. Barring Netherrealm Studios’ output, fighting games have always struggled to maintain the interest of the solo player. The story is interesting as a concept, but it’s never been one of the reasons why I fell in love with the series. A 16th century adventure, the game takes you through the battle between good and evil that was told in the original game but weaves in newer character of the franchise too. Story is never a huge selling point for me in fighting games and I’d wager it wouldn’t matter to most players here either, but rather fittingly Soulcalibur VI takes place in the early days of the series, a reboot of sorts. ![]() Finally, after six long years, Soulcalibur VI makes the series feel like it’s found it’s footing again. But the following games in the series has never quite captured the magic of the original. Since then, the franchise has reveled in attention grabbing stunts like including a Link in the Gamecube version of the second game, or Star Wars stalwarts Yoda and Darth Vader in the fourth game. When you pull up a list of the best games ever (as determined by critics) on MetaCritic or GameRankings, you’ll notice that Soulcalibur for the Dreamcast almost always inhabits one of the top 10 spots.
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